docs: user-facing documentation and signing key
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<!-- Generated from the Runi source repository at v0.4.0. -->
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<!-- Edit the original there, not this copy. -->
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# Game and installation identity
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Runi keeps three identifiers with different lifetimes:
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| Field | Scope | Example |
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|---|---|---|
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| `game.id` | Local registration and CLI name | `doom-the-dark-ages` |
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| `identity.runi_game_id` | Canonical game across stores and reinstalls | `pgid_…` |
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| `game.installation_id` | One concrete installation | UUID4 |
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The canonical game catalog is bundled with Runi and extended locally in
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`~/.config/runi/game-catalog/`. Entries map a PGID to strong aliases such
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as Steam, GOG, Epic and UMU IDs, plus executable names used as weaker evidence.
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Titles are never automatic identity evidence.
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Game recipes, notes, compatibility knowledge and custom artwork use PGID.
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Receipts, manifests, logs, save backups and recipe drafts use installation ID.
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This allows two installations to share knowledge without sharing mutable state
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or rollback data.
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Removing a registration archives its last configuration under
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`~/.local/share/runi/retired-installations/<installation-id>/`. If the
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same install directory is added again, Runi can reconnect that archived
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state after validating the marker and canonical game identity. Starting fresh
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creates a new installation ID and leaves the retired state untouched.
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Schema v2/v3 `game.uid` and `.runi-uid` remain readable. Schema v4 writes
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`installation_id` and `.runi-installation-id`; the previous config is
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backed up before its first v4 save.
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When a locally learned PGID is later promoted into the bundled catalogue, the
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bundled entry becomes authoritative for canonical metadata and collection
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placement while retaining the same PGID. This preserves references held by
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existing installations, artwork and future compatibility knowledge.
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