docs: user-facing documentation and signing key
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# Runi
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**Windows gaming, native to Linux.**
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Runi launches Windows games under a chosen Proton build with per-game
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configuration, without requiring Steam — and owns the rest of the per-game
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contract too: runner management, gamescope/MangoHud, native HDR, controllers
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and Steam Input, upscalers, frame generation, artwork, logs, saves, notes and
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diagnostics.
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This repository distributes Runi. It holds the released builds and the
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documentation you need to use them.
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## Install
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Download `runi.pyz` from the [latest release](../../releases/latest). It is a
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single self-contained file: no pip, no virtualenv, no terminal session to set
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anything up. It needs only Python 3.11 or newer, which every current Linux
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distribution and SteamOS already have.
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```bash
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chmod +x runi.pyz
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mv runi.pyz ~/.local/bin/runi
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runi --help
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```
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On a **Steam Deck** this is the whole install, and it never requires leaving
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Gaming Mode.
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If you would rather install from source and have a terminal available, `pipx
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install runi` remains the recommended desktop route.
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## Verify what you downloaded
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Every release is published with a SHA-256 and a
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[minisign](https://jedisct1.github.io/minisign/) signature. They answer
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different questions, and the second is the one that matters most: the checksum
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tells you the download arrived intact, while the signature tells you it came
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from the key that signs Runi releases — which still means something if the
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server handing you the file is not the one you think it is.
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```bash
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sha256sum -c runi.pyz.sha256
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minisign -Vm runi.pyz -p runi.pub
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```
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The public key is `runi.pub`, in this repository.
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## Documentation
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Start here:
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- [Feature catalogue](docs/features.md) — what Runi actually does
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- [User flows](docs/user-flows.md) — end-to-end walkthroughs, from adding a
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game to launching it
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- [Configuration schema](docs/config-schema.md) — every per-game and global
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setting, and the `--json` output contract
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Per feature:
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- [Launch providers](docs/launch-providers.md) — how a game is launched, and
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the three engines
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- [Game identity](docs/game-identity.md) — the three identifiers, and why they
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are not interchangeable
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- [OptiScaler](docs/optiscaler.md) — upscaler injection and provider selection
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- [Lossless Scaling](docs/lossless-scaling.md) — frame generation, and
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installing the lsfg-vk layer
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- [Native HDR](docs/hdr.md)
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- [Controller support](docs/controller-support.md)
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- [Technology Scan](docs/technology-scan.md)
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- [Customize profiles](docs/customize-profiles.md)
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- [Portable prefix bundles](docs/prefix-bundles.md)
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- [Ubisoft Connect](docs/ubisoft-connect.md)
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## License
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Runi is free software under the **GNU General Public License, version 3 or
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later**. The full text is in [LICENSE](LICENSE), and `runi.pyz` contains the
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complete corresponding source — it is a zip archive of the Python sources, so
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`unzip runi.pyz` gives you everything the GPL entitles you to.
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Runi wraps third-party software it does not redistribute (Proton builds,
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umu-launcher, gamescope, MangoHud, OptiScaler, the lsfg-vk layer), each under
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its own terms, and never distributes `Lossless.dll`.
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## Reporting a problem
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Runi ships a self-audit. Run it before reporting anything — it checks the
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registry against what is actually on disk, and often names the problem
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outright:
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```bash
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runi doctor
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```
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